<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ship of Harkinian on Daniel McDonough</title><link>https://dev.daniel-mcdonough.com/tags/ship-of-harkinian/</link><description>Recent content in Ship of Harkinian on Daniel McDonough</description><generator>Hugo</generator><language>en</language><copyright>© 2026 Daniel McDonough</copyright><lastBuildDate>Sun, 17 May 2026 21:00:00 -0400</lastBuildDate><atom:link href="https://dev.daniel-mcdonough.com/tags/ship-of-harkinian/index.xml" rel="self" type="application/rss+xml"/><item><title>Getting the New Steam Controller Gyro Working in Ship of Harkinian on Linux</title><link>https://dev.daniel-mcdonough.com/posts/getting-the-new-steam-controller-gyro-working-in-ship-of-harkinian-on-linux/</link><pubDate>Sun, 17 May 2026 21:00:00 -0400</pubDate><guid>https://dev.daniel-mcdonough.com/posts/getting-the-new-steam-controller-gyro-working-in-ship-of-harkinian-on-linux/</guid><description>&lt;p>I bought a new Steam controller and wanted to try it. I used it with &lt;a href="https://www.shipofharkinian.com/">Ship of Harkinian&lt;/a> on Linux, launched it via Steam, and noticed gyro wasn&amp;rsquo;t detected. Below is how I got native gyro working for SoH.&lt;/p>
&lt;p>Like any program, launching through Steam grants you the full capabilities of the controller except for native access to gyro. The solution is to emulate the mouse or joystick which is fine for programs that don&amp;rsquo;t support gyro natively but terrible for applications that do.&lt;/p></description></item></channel></rss>